v1.0.1.12.25 - 12/21/2025
Ø $28.78
(+/- $0.68)
In most cases price tags of $70 or higher include 2 different avatars (usually avatar couple bundles).
81.8% of all evaluated avatars are female.
If you are looking for male avatars, you are quite limited by choice. Only 14.0% of all evaluated avatars are male.
Femboy avatars have their own category since this is not exactly the type of avatar a straight male usually picks.
And I did not want to put them into the female category either, since they are technically not female
(love me or hate me for that decision).
Together with unisex avatars and those that could not be identified, they make up
4.2%.
Looking at the distribution across different categories, soft realism and anime make up the majority of
88.2%.
Soft realism describes an anime-like appearance but with more realistic proportions and facial features.
Look up images of "Soft realism anime" and you will see what I mean.
It has its own category since it is different enough to be seperated.
"Other" covers everything else. This includes monsters, objects, robots, etc. They make up such a small percentage (1.3%) that splitting up this category further does not make sense.
Furries make up 10.5% of all evaluated avatars. Note that many listings for furry-type avatars are only textures or clothing sets for bases.
Only complete avatars are counted here.
Regarding the NSFW ratio - oversexualization, explicit content and nudity are very present across all types of avatars.
Be aware that NSFW involves all categories of NSFW-content (not just the sexually explicit). However, this type of content makes up such a large part of all NSFW categories,
that everything else (like gore) becomes not statistically significant.
Also, if the body mesh is not cut or obfuscated, this counts as NSFW even though "functionality" is not implemented.
Regardless, in most cases "functionality" is also included.
Counting only avatars with "special functionality" or, more specifically, only those including SPS/TPS/DPS (or whatever) —
the NSFW value would be approximately 4% to 5% lower.
Also, listings that do not provide any information about the (N)SFW status are considered SFW.
This assumption was made because NSFW content is usually treated as a feature and therefore listed in the product description.
However, this assumption may cause the actual NSFW ratio to be underestimated.
On the other hand, considering only samples where the NSFW status is explicitly declared in the description would result in a ratio of 90+% NSFW, which is also unrealistic.
Therefore, this chart should be interpreted with caution.
At average, an avatar is compressed down to 25.47% of its unpacked size.
This means that an avatar with 20 MB download size unpacks to about
75.60 MB on average.
I am not sure which type of memory (RAM / VRAM) or how the split is, so I am going to refer to this as memory.
If you know better, feel free to reach out.
According to MuffinTastic the answer to that is more complex.
A detailed explanation is outside the scope of this evaluation.
A quick example leaning towards Thry's avatar evaluator to give a rough picture of how memory consuming avatars can be:
40 loaded and unpacked avatars with an average download size of about 57.25 MB would unpack to about 8,656.20 MB.
Assuming that the majority will be stored in VRAM, this can fill up quite a large chunk of the available memory, if you use a card with 8GB VRAM.
25% of all evaluated avatars unpack to a size between
307.24 and 525.29 MB.
Ø 3.78
(+/- 0.20)
Ø 57.25MB
(+/- 3.87 MB)
Ø 224.74MB
(+/- 16.71 MB)
On average there are 0.18 optimized versions available in one listing.
Meaning, the chance that you get at least one optimized version with a random purchase is 16.36%.
Or in other words, only every 7th listing contains an optimized version, either as main or as additional avatar.
Poor rank is not counted as optimized (trying to sell a poor rank as optimized did not occur once in the entire evaluation so far).
The listing with the highest amount of optimized versions contained 5 additional avatars, all ranked either Good or Medium.
Given the fact that many avatars offer various different style presets, only providing a single optimized (Good or Medium) version (if at all) offers only a very limited choice to customers. This version is likely not being used by many as the result.
For Android 41.21% of all listings provide at least one compatible version.
The maximum number of Android compatible versions provided in a single listing is 4.
There is a difference however, between an Android compatible and a real Android version. For a version to count as real Android version in this evaluation it needs to be poor rank or better on Android.
The amount of real Android versions amongst those claimed to be one is estimated around a staggering 1.11% (6 out of 542).
Some creators are at least honest about it and explain that “this version is not meant to exist”.
They are just compiled to “run” on Android hardware. An “Android version” that is ranked as “very poor” even compared against PC limits simply does not qualify as a real Android version.
Android and IOS in most cases are not the targeted platforms. This chart has to be taken with a grain of salt though, because every listing not providing stats for the included Android version is considered as "not a real Android version".
This is based on almost no Android version (those where data is provided) being actually made for Android. The majority of those versions is beyond the Android limits and in most cases even above PC limits.
IOS compatible avatars currently do not seem to exist on third party marketplaces. Given the very strict limits those devices have, it is unlikely to see IOS compatible versions to be released in a significant amount anytime soon.
Therefore, no evaluation on IOS compatible avatars could be made so far.
This section focuses on individual performance values.
Many average values in this section are above their limits — which is to be expected in an evaluation focusing on worst cases.
A more relevant number is the "times above limit", since it describes how far away the average numbers are from the defined limits.
Personally, I would consider being in the range of 1–2 times the limit (for the full version) as "not too bad". Sure, the avatar will be ranked as very poor, but the actual performance might be acceptable for what it is.
However, an average factor of 5.63 times the limit of 70000 triangles, for example, causes a lot of other problems down the line.
In this section, the boxplots also reveal an interesting metric, which was extracted from the data, namely the percentage of avatars actually staying within the limits of each category.
All in all, it really comes down to a few categories that significantly exceed the limits.
Keep in mind that this evaluation does not include every available metric. There simply isn't enough data available for things like "Basic meshes", "Rigid bodies" or "Trail renderers", etc., to draw any meaningful conclusions.
Based on listings that do provide these rarer values, it can be estimated that most of these features are rarely used anyway — so the relevance of these categories can be debated.
The red line in each boxplot shows where the VRChat limit for this category is. This limit is defined by the maximum value before the avatar would be ranked very poor in that category.
Ø 53
(+/- 2.43)
Ø 28
(+/- 1.33)
Ø 394,318
(+/- 19,817)
Ø 179 MB
(+/- 8.83 MB)
Ø 42
(+/- 3.55)
Ø 346
(+/- 21.53)
Ø 1,198
(+/- 178.57)
Ø 11
(+/- 0.91)
Ø 7
(+/- 1.30)
Ø 3,322
(+/- 801.88)
Ø 87,361
(+/- 46,004.63)
Ø 27
(+/- 5.40)
Ø 406
(+/- 23.02)
Ø 6
(+/- 1.56)
Ø 15
(+/- 6.21)
Data visualization with Chart.js